Claude Text Adventure Skill v1.1.0 Adds Campaign Arcs and Enhanced NPCs

✍️ OpenClawRadar📅 Published: March 25, 2026🔗 Source
Claude Text Adventure Skill v1.1.0 Adds Campaign Arcs and Enhanced NPCs
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What's New in v1.1.0

The text adventure skill for Claude (claude.ai/Claude Desktop) has been updated to version 1.1.0, adding persistent campaign mechanics and enhanced game systems.

Campaign Arcs - Your Story Continues

Previously each adventure was a closed loop. Now when you finish an adventure, you can continue to the next arc as the same character:

  • Character carries forward - level, stats, proficiencies, reputation
  • World consequences persist - factions remember you, NPCs remember you, your choices shaped the world
  • New arc, new adventure - fresh inventory, new quests, but in a world shaped by everything you did before
  • Epic arcs unlock at level 5+ - longer, higher-stakes narratives
  • Branching arcs - your choices at the end of one arc determine which adventure comes next

NPCs Got Smarter

NPCs now have actual stats (STR, DEX, CON, INT, WIS, CHA) and levels. When you try to persuade, deceive, or pickpocket an NPC, the GM secretly rolls for them too - you only see the narrative outcome, never the NPC's numbers. A level 2 bartender is easier to bluff than a level 8 faction leader.

Visual Atmosphere Module

New optional module that makes scenes feel different:

  • Environmental particles - dust motes in abandoned corridors, rain outside, sparks from damaged systems
  • Screen shake on explosions and damage
  • Colour flash on critical hits and level-ups
  • Cinematic letterboxing during climactic scenes
  • UI degradation - as narrative tension rises, the interface itself starts showing wear. Borders flicker, colours desaturate, the widget feels damaged
  • Day/night cycle - the ambient lighting shifts based on in-game time
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Procedural Audio

Optional ambient soundscapes via Web Audio API - synthesised ship engine hum, rain, heartbeat during tense moments, alarms. No external audio files, all generated in the browser. Play/stop button, 30 second max, no looping.

Tiered Module Loading

Under the hood: the skill now has a priority system for which of its 22 modules Claude reads first. This fixes issues where Claude would skip critical files, leading to broken saves or visual style drift.

How to Try It

  1. Download text-adventure.zip from the GitHub releases page
  2. In Claude Desktop or claude.ai, upload the zip as a project file (Skills section)
  3. Start a new conversation and say "Let's play a text adventure"
  4. Pick a scenario, create a character, and explore

Designed for Opus and Sonnet. This is a passion project. The GitHub repo has the full source and release history. Fully free to use and tweak as you please.

TL;DR: A text adventure skill for Claude (claude.ai / Claude Desktop) that turns it into a full tabletop RPG game master - complete with 3D dice, interactive widgets, save/load, and now multi-arc campaigns where your choices carry forward.

📖 Read the full source: r/ClaudeAI

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