Quick-Question Plugin Automates Unity Development with Claude Code

A developer has released quick-question, a plugin that automates Unity development workflows when using Claude Code. The tool handles compilation, testing, and implements a cross-model code review system to reduce manual intervention.
Key Features
The plugin provides several automation features:
- Auto-compile on edit: Triggers compilation every time Claude edits a .cs file. It first tries the in-editor HTTP server, then falls back to batch mode.
- Test pipeline: The
/qq:testcommand runs both EditMode and PlayMode tests while checking for runtime errors. - Cross-model code review:
/qq:codex-code-reviewsends diffs to Codex for review, then Claude spawns subagents to independently verify each finding against the actual source code. Only confirmed issues get fixed, with a maximum of 5 review rounds. - 20 slash commands: Includes commands for testing, committing, reviewing, explaining code, and dependency analysis.
Architecture Details
The cross-model review system uses what the developer calls the "Tribunal" pattern. Instead of trusting one model's opinion, two models review each other's work with verification: Codex finds potential issues, Claude checks if they're real problems in the actual source code, and an over-engineering filter prevents unnecessarily complex fixes.
The plugin includes tykit, an HTTP server that auto-starts inside the Unity Editor. This allows Claude to control Play Mode, read console logs, run tests, and inspect GameObjects via HTTP requests.
Technical Requirements
- macOS only (v1 limitation)
- Unity 2021.3+
- MIT licensed
- Available on GitHub at https://github.com/tykisgod/quick-question
The developer notes they built this to address the tedium of manually checking compilation, running tests, and reviewing code during Unity game development with Claude Code.
📖 Read the full source: r/ClaudeAI
👀 See Also

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