Text Adventure Game Engine Skill for Claude Desktop

What This Is
A text adventure game engine that runs as a Claude Desktop skill. No servers, no app, no code to run — just install the skill and say "play a text adventure."
Key Features
- Full RPG mechanics — d20 system, D&D 5e, GURPS Lite, Pathfinder 2e, Shadowrun 5e, or a narrative engine with no dice
- Everything renders inside Claude's widget system — styled scenes, interactive buttons, stat panels, maps, shops, social encounters, combat
- 3D dice rendered with Three.js — actual polyhedra (d4 tetrahedron through d20 icosahedron) with tumble animations and proper opposite-face numbering
- 19 expansion modules — ship systems, crew management, star charts, procedural world generation, AI-powered NPC dialogue, lore encyclopaedia, and more
- 12 visual styles — from "Station" (the dark sci-fi default) to Parchment, Neon, Brutalist, Art Deco, Ink Wash, Stained Glass, and others. Each completely changes the look without touching game logic
- 5 narrative output styles — Master Storyteller, Noir Detective, Pulp Adventure, Gothic Horror, Sci-Fi Narrator. Each changes how the story is written
- Story architect module that tracks plotlines, foreshadowing, consequence chains, and dramatic pacing behind the scenes
- World history generation — the GM builds epochs, power structures, and cultural details before your adventure even starts
- .save.md files — portable saves you can download and resume in any conversation
- .lore.md files — author your own adventures OR export your world for someone else to play. Your character becomes a historical figure in their game
Installation
- Download
text-adventure.zipfrom the repo - Open Claude Desktop → Customise Claude → Skills → Add Skill → drop in the zip
- Say "play a text adventure"
The output styles (narrative voice) are separate .md files you can use to further adjust the style, or use your own.
Technical Details
- Built with Claude Code (Opus 4.6)
- The skill itself is ~400KB of markdown — no code, no build step, just instructions that Claude follows to run the game
- Available on GitHub: https://github.com/GaZmagik/text-adventure-games
- No licence restrictions — freely available
📖 Read the full source: r/ClaudeAI
👀 See Also

Black LLAB: Open-Source Architecture for Dynamic Model Routing and Docker-Sandboxed AI Agents
A developer has open-sourced Black LLAB, a system that uses Mistral 3B to route prompts between local and cloud models and runs AI agents in isolated Docker containers with OpenClaw integration.

AI-Setup CLI Tool Automatically Generates AI Configuration Files for Local LLM Stacks
AI-Setup is a CLI tool that scans codebases and automatically generates AI configuration files like .cursorrules and claude.md. It detects your stack to eliminate manual rule writing for each new project.

Mozilla Thunderbolt: Open-Source Enterprise AI Client for Self-Hosted Infrastructure
Mozilla announced Thunderbolt, an open-source AI client under MPL 2.0 license designed for organizations to deploy self-hosted AI infrastructure with model choice, enterprise data integration, and cross-platform native applications.

Exploring Mistral Voxtral Realtime 4B in Pure C for Speech-to-Text
Voxtral.c offers a pure C implementation for Mistral AI's Voxtral Realtime 4B speech-to-text model, eliminating dependencies beyond the C standard library.