Text Adventure Game Engine Skill for Claude Desktop

What This Is
A text adventure game engine that runs as a Claude Desktop skill. No servers, no app, no code to run — just install the skill and say "play a text adventure."
Key Features
- Full RPG mechanics — d20 system, D&D 5e, GURPS Lite, Pathfinder 2e, Shadowrun 5e, or a narrative engine with no dice
- Everything renders inside Claude's widget system — styled scenes, interactive buttons, stat panels, maps, shops, social encounters, combat
- 3D dice rendered with Three.js — actual polyhedra (d4 tetrahedron through d20 icosahedron) with tumble animations and proper opposite-face numbering
- 19 expansion modules — ship systems, crew management, star charts, procedural world generation, AI-powered NPC dialogue, lore encyclopaedia, and more
- 12 visual styles — from "Station" (the dark sci-fi default) to Parchment, Neon, Brutalist, Art Deco, Ink Wash, Stained Glass, and others. Each completely changes the look without touching game logic
- 5 narrative output styles — Master Storyteller, Noir Detective, Pulp Adventure, Gothic Horror, Sci-Fi Narrator. Each changes how the story is written
- Story architect module that tracks plotlines, foreshadowing, consequence chains, and dramatic pacing behind the scenes
- World history generation — the GM builds epochs, power structures, and cultural details before your adventure even starts
- .save.md files — portable saves you can download and resume in any conversation
- .lore.md files — author your own adventures OR export your world for someone else to play. Your character becomes a historical figure in their game
Installation
- Download
text-adventure.zipfrom the repo - Open Claude Desktop → Customise Claude → Skills → Add Skill → drop in the zip
- Say "play a text adventure"
The output styles (narrative voice) are separate .md files you can use to further adjust the style, or use your own.
Technical Details
- Built with Claude Code (Opus 4.6)
- The skill itself is ~400KB of markdown — no code, no build step, just instructions that Claude follows to run the game
- Available on GitHub: https://github.com/GaZmagik/text-adventure-games
- No licence restrictions — freely available
📖 Read the full source: r/ClaudeAI
👀 See Also

Fixing OpenClaw Browser CAPTCHAs with Camoufox and CLI Wrapper
OpenClaw's built-in Chromium browser triggers bot detection through Chrome DevTools Protocol, JavaScript injection artifacts, and hardware fingerprinting inconsistencies. The solution uses Camoufox (a Firefox fork) modified at the C++ level and wrapped in a CLI that returns accessibility-tree snapshots to reduce token usage.

Bullshit Benchmark Tests LLM Resistance to Nonsensical Prompts
The Bullshit Benchmark evaluates whether AI models identify and push back on obvious nonsense prompts instead of confidently generating incorrect answers. Results show Claude models perform significantly better than Gemini models at detecting nonsensical questions.

Freestyle Launches Sandboxes for AI Coding Agents with Live Forking
Freestyle provides cloud sandboxes for AI coding agents that start in ~500ms and feature live forking with <400ms pause, allowing full VM clones including memory state. They run full Debian with hardware virtualization on bare metal infrastructure.

Advisor: A /advisor Slash Command for Claude Code That Runs Opus + Parallel Sonnet Runners
A /advisor command for Claude Code runs Opus as a strategist coordinating multiple Sonnet runners that read files in parallel. Found 6 real bugs including a bidi-character trojan source gap.