Text Adventure Game Engine Skill for Claude Desktop

What This Is
A text adventure game engine that runs as a Claude Desktop skill. No servers, no app, no code to run — just install the skill and say "play a text adventure."
Key Features
- Full RPG mechanics — d20 system, D&D 5e, GURPS Lite, Pathfinder 2e, Shadowrun 5e, or a narrative engine with no dice
- Everything renders inside Claude's widget system — styled scenes, interactive buttons, stat panels, maps, shops, social encounters, combat
- 3D dice rendered with Three.js — actual polyhedra (d4 tetrahedron through d20 icosahedron) with tumble animations and proper opposite-face numbering
- 19 expansion modules — ship systems, crew management, star charts, procedural world generation, AI-powered NPC dialogue, lore encyclopaedia, and more
- 12 visual styles — from "Station" (the dark sci-fi default) to Parchment, Neon, Brutalist, Art Deco, Ink Wash, Stained Glass, and others. Each completely changes the look without touching game logic
- 5 narrative output styles — Master Storyteller, Noir Detective, Pulp Adventure, Gothic Horror, Sci-Fi Narrator. Each changes how the story is written
- Story architect module that tracks plotlines, foreshadowing, consequence chains, and dramatic pacing behind the scenes
- World history generation — the GM builds epochs, power structures, and cultural details before your adventure even starts
- .save.md files — portable saves you can download and resume in any conversation
- .lore.md files — author your own adventures OR export your world for someone else to play. Your character becomes a historical figure in their game
Installation
- Download
text-adventure.zipfrom the repo - Open Claude Desktop → Customise Claude → Skills → Add Skill → drop in the zip
- Say "play a text adventure"
The output styles (narrative voice) are separate .md files you can use to further adjust the style, or use your own.
Technical Details
- Built with Claude Code (Opus 4.6)
- The skill itself is ~400KB of markdown — no code, no build step, just instructions that Claude follows to run the game
- Available on GitHub: https://github.com/GaZmagik/text-adventure-games
- No licence restrictions — freely available
📖 Read the full source: r/ClaudeAI
👀 See Also

Claude Code Routines: Automated Cloud Tasks for AI Development Workflows
Claude Code Routines allow developers to save Claude Code configurations as automated tasks that run on Anthropic-managed cloud infrastructure. Routines support scheduled, API, and GitHub triggers for unattended execution of prompts against repositories.

Claude Code Adds Multi-Agent Code Review System
Anthropic has launched Code Review for Claude Code, a multi-agent system that dispatches teams of AI agents to review pull requests. The system catches bugs human reviewers often miss, with 54% of PRs now getting substantive review comments compared to 16% before.

Shieldbot: Open-Source Security Scanner Plugin for Claude Code
Shieldbot is an open-source security scanner that runs as a plugin inside Claude Code, integrating six scanners including Semgrep with 5,000+ rules, Bandit, Ruff, detect-secrets, pip-audit, and npm audit. It deduplicates findings and generates prioritized reports with risk scores and code fixes.

Mneme: A Free, Local-First Claude Chat Client with Persistent Memory
Mneme is a free, open-source, local-first Claude chat client with tiered memory, entity tracking, daily summaries, and support for Sonnet 4.5 via the Anthropic API.